
Total Garbage
They make it. You collect it. You turn it into profit!
A chill 3D driving sim about building a waste-collection empire. Drive, collect, dump, upgrade, repeat — then push into new districts with bigger trucks and bigger loads.
Independent game studio · United Kingdom
Big machines. Bold ideas. Built solo in Unreal Engine 5. Submarine warfare, garbage-truck empires and battleships on tank treads — play the builds, follow the devlogs and help shape what comes next.
On the workbench
Three very different machines, one developer. Each game has its own page, builds and devlog.
Simulation · Driving
They make it. You collect it. You turn it into profit! — Status: Playable Prototype
A chill 3D driving sim about building a waste-collection empire. Drive, collect, dump, upgrade, repeat — then push into new districts with bigger trucks and bigger loads.
Action · Role Playing · Simulation
Depth. Strategy. Dominance. — Status: Vertical Slice Out Now
A tactical 3D submarine combat RPG. Track enemies on sonar, outmanoeuvre them in momentum-heavy duels and strip their wrecks for parts to build a deadlier boat.
Action · Team Arena Shooter
Battleships on tank treads, brawling. — Status: In Development
A 6v6 team arena shooter where you don't drive a war machine — you are one. Design a thousands-of-tonnes battle fortress, then shoot your enemies apart one component at a time.
Devlog
New features, builds and behind-the-scenes progress from across the studio.

Directional shields, component damage, engine-notch throttle, true-scale cannon turrets, the first Nomad fortresses, anti-gravity arenas — and Capture mode against bots.

A whole new region just dropped — 55 junctions, 35 blocks of warehouses and works, a sawmill, chemical works, petrol station, rest area and 150+ bins, skips and kerbside piles.

Street lamps and moonlight for night shifts, 13 AI traffic cars that give way at junctions, bins that refill every six hours, a reworked minimap and sharper steering on all seven trucks.

The core loop comes together — collecting, cargo inventory, the weighbridge, mechanic workshop, per-vehicle upgrades, the showroom, fuel, damage and recovery, day/night and container haulage.
Playable now
Free Windows builds on itch.io. Feedback goes straight into the next update.
Rebuilt from the ground up in C++. Drive, collect, weigh in and upgrade across Urban Decay and the brand-new Industrial Sector, with AI traffic, a day/night cycle and auto-save.
The core loop end to end — dive, fight, salvage, dock, upgrade. A neat array of weapons and components, several enemy types with basic AI, sound and VFX, working menus and options, and auto-saved progress so you can unlock the bigger submarines.
The studio
Hey, I'm Phil — a solo developer from the UK making fun, accessible, easy-to-pick-up 3D PC games in Unreal Engine 5, packed with personality, satisfying gameplay and plenty of reasons to keep coming back.
Looking for playtesters and happy to swap feedback with fellow developers.