
Battle Fortress Terra
Battleships on tank treads, brawling.
A 6v6 team arena shooter where you don't drive a war machine — you are one. Design a thousands-of-tonnes battle fortress, then shoot your enemies apart one component at a time.
Overview
About Battle Fortress Terra
Battle Fortress Terra is a third-person 3D team arena shooter in which you command a battle fortress: a thousands-of-tonnes armoured land vessel, best described as a battleship on tracks. Battles are slow and deliberate. A fight is won in the garage and decided in the arena.
You pick from five classes — Recon, Raider, Brawler, Siege and Carrier — across four factions — Nomads, Junkers, Imperials and Machines — build your fortress, and fight 6v6 in arenas where gravity doesn’t always point down.
What’s in so far
- Directional shields. Push your shield power toward the incoming fire, then spread it back out when the pressure eases.
- Component damage. Your fortress loses parts one hit at a time, and every module on the grid matters.
- Engine-notch throttle. Tap through Reverse, Stop, ¼, ½, ¾ and Full. Hover hulls can also strafe sideways.
- Cannon turrets. Dual, Triple, Quad, Hexa and Octa — built at true scale and recoiling on every shot. Fire in salvos or ripple-fire down the line.
- The first Nomad fortresses. The Dune Skimmer, the Sandstrike, the Sovereign and the new hover hulls, with paint schemes and fresh combat effects.
- Anti-gravity arenas. Upside-down areas, gravity meteorites and an anti-grav field ability.
- Capture mode is playable against bots.
Design pillars
- The build is the game: weight, power and slots form a puzzle.
- Everything breaks: you choose what to shoot, not just who.
- Weight is real: slow turning, long acceleration, committed positioning.
- The battlefield is a weapon: mud, rock, snow, lava and storms reward map reading.
- Teamwork over twitch: the five classes complement each other.
Coming next: more factions getting their armour plate kits, more chassis, and a lot more testing. Stay tuned, Commanders!
- 01
The build is the game
Pick a chassis, then fit power core, engine, propulsion, shields and weapons within weight, slot and power limits. A fight is won in the garage.
- 02
Everything breaks
Every component has its own health. Shoot weapons to cut firepower, treads to cripple movement — or the power core for a nuclear finish.
- 03
Directional shields & engine notches
Push shield power toward incoming fire, then spread it back. Tap the throttle through Reverse, Stop, ¼, ½, ¾ and Full like a proper warship.
- 04
Anti-gravity arenas
Some maps have upside-down areas, gravity meteorites and an anti-grav field ability. Capture mode is already playable against bots.
Battle Fortress Terra
Nomad Hulls
The first faction rolling off the line — desert raiders built for speed and ambush.

Dune Skimmer
Nomad tracked hull

Sandstrike
Nomad arrowhead hull

Sandstrike (top)
Paint scheme

Dune Skimmer (rear)
Engine block
Media
Screenshots & footage
Select any image to view it full size.
Key art— open larger view
Dune Skimmer — assembled— open larger view
Dune Skimmer — side profile— open larger view
Sandstrike — chassis— open larger view
Sandstrike — underside— open larger view
Dune Skimmer — hover pads— open larger view
Concept — Nomad hover raider— open larger view
Concept — recon hull— open larger view
Concept — raider— open larger view
Concept — hull variations— open larger view
Downloads
Playable builds
Builds are hosted on itch.io. Windows 10/11, 64-bit.
- Coming soon
Test Build
Playtest Build
- Version
- TBA
- Release
- TBA
- Platform
- Windows
Capture mode against bots with the first Nomad fortresses. Join the Discord to hear when playtests open.
Not uploaded yet. Follow the development updates to hear when it lands.
Devlog
Development updates
Follow Battle Fortress Terra as it grows.

Battle Fortress Terra is rolling!
Directional shields, component damage, engine-notch throttle, true-scale cannon turrets, the first Nomad fortresses, anti-gravity arenas — and Capture mode against bots.
Community
Related links
Feedback, bug reports and ideas are always welcome.
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