Deep Vector vertical slice is complete
A neat array of weapons and components, several enemy types with basic AI, sound and VFX, working menus and auto-saved progress — the Deep Vector vertical slice is out.

The vertical slice is complete, with a neat array of weapons and components to try. A few enemy types populate the map with basic AI behaviour, and basic sound effects and VFX add some variety. A lot more in the background is in place but limited — the menu system and options work, and your progress is auto-saved so you can keep earning and unlock the bigger submarines.
No real balancing has taken place yet. Enemy subs are deadly in packs and getting caught from behind will always mean death, so it’s best to run away. Some weapons are very powerful.
My intention was to have a real variety of weapon function:
- Electric weapons are great against shields, but you need to get close.
- Sonic weapons like the Sonic Beam are for long-range assault.
- Railguns and torpedoes add more flavour.
- Turrets, mines and depth charges can be used defensively — when a target is behind you, drop and run.
I’m pleased with the sonar detection system; the HUD, weapon cycling and weapon groupings work well. And the inventory system is really good, especially the equip page in the Engineering Bay. Things just work and can scale if needed.
So yes, there’s lots going on — and lots more improvements to come.
